SPACE SHOOTER
WELCOME
Build your own retro space shooter game with different enemies, upgrades, and special effects.
GUIDES
ALPHA - CORE ENGINE
BETA - GAMEPLAY LOOP
EXPANSION - COOL STUFF
Parallax Background
*** While this page is being finished, please see the OLD DESIGN DOCUMENT for more ***
THE RUBRIC
Grading Procedures
On each due date, students will turn in their assignment in class and complete a Google Form estimating their progress on the rubric.
This project is worth 100 points in Q4 and will also be your entire final exam grade.
Submission penalties
Late project -20%
No form or inaccurate form submission - 20%
No code or no executable - 20%
Dates
End of Year
Rubric Points
20
Point Value
100
THE RUBRIC
System [5]
⧠ Enemy Health At least some of the enemies in your game have health (do not die in one hit)
⧠ Enemy Waves Enemies spawn in waves / levels as the game progresses
⧠ Title Screen Must contain a title, image, and a button or key to start game
⧠ Pause Screen This can double as a screen for your progression system
⧠ Win / Loss Screen At least one end game state.
Player [5]
⧠ Controls Four way movement, stays on screen, has shot cooldown.
⧠ Lives and Respawn Player has multiple lives and can respawn
⧠ Progression System Experience, Shop, or Roguelike upgrade system must be implemented.
⧠ Upgrade #1 Must change behavior, not just numbers
⧠ Upgrade #2 Must change behavior, not just numbers
Enemies [5]
⧠ Enemy #1 Must have unique silhouette, movement pattern, and attack pattern
⧠ Enemy #2 Must have unique silhouette, movement pattern, and attack pattern
⧠ Enemy #3 Must have unique silhouette, movement pattern, and attack pattern
⧠ Enemy #4 Must have unique silhouette, movement pattern, and attack pattern
⧠ Boss Must have at least two scripted behaviors
User Interface [5]
⧠ Healthbar Shows player or enemy health
⧠ Dynamic Background Animated stars OR a background with parallax scrolling effect
⧠ Controls Shown In Game Can be shown during gameplay or on an instructions screen
⧠ Explosion OR Damage Effect An explosion when object is destroyed, or response to damage (shields, color change, etc)
⧠ Artwork All art is student-created and has a consistent theme
Bonus Features [∞]
⧠ Restart Can restart the game from title / end state. Must work properly on second run,
⧠ Sound / Music To use audio, make sure you download the full version of processing
⧠ Conditions Ongoing status effects like slow, stun, fire, freezing.
⧠ Advanced Background More complex animations, screen scrolling, or a parallax background image
⧠ Neutral Objects Asteroids, black holes, or other objects the user can interact with that aren't enemies
⧠ Save / Load The player can save their game's state, or it tracks a metaprogression system
⧠ Difficulty Modes The game has different difficulty modes the user can choose from
⧠ Rotation The player or enemies can rotate 360 degrees
⧠ Multiplayer Two players can share a keyboard and battle together!