UPGRADES
Passive Components
INTRODUCTION
An upgrade is a basic component that improves the ship passively.
A ship can equip any number of upgrades provided they have enough component slots.
UPGRADES
SHIELD
Upgrade
Provides a shield that regenerates over time when out of combat. This is recommended for ships that frequently skirmish with the enemy using hit-and-run tactics.
Damage goes to shields first.
Name
Shield 500 Shield. Regen 5 shield per second. 4 mass.
Heavy Shield 1200 Shield. Regen 12 shield per second. 12 mass.
PLATING
Upgrade
Provides a layer of heavy plating to help reduce incoming damage. This both provides a buffer of additional health and a substantial amount of block, but it is very heavy.
Damage goes to plating after shields but before structure.
Name
Plating Adds 500 Plating, 8% Block and 4 mass.
Heavy Plating Adds 1200 Plating, 19% Block and 12 mass.
MUNITIONS
Upgrade
Provides more advanced firepower for a ship. This improves your ship's damage significantly, and range by a small amount.
Typically recommended for ships with at least two component slots worth of weaponry, since the damage bonus scales as a percentage.
Name
Munitions Adds 25% Damage and 50 Range and 4 mass
Heavy Munitions Adds 60% Damage and 120 Range and 12 mass