ARTEMIS
Goddess of The Hunt
OVERVIEW
Ready, Aim, Fire
Artemis has a fleet that specializes in long-range combat, using missiles on nearly all of her ships. Her units all tend to favor hit-and-run tactics, using range to their advantage.
The core of Artemis' fleet is made up of Scouts and Archers, which use the Artemis Mod to extend their missile range. These units will try to keep at the edge of their target's range, retreating frequently.
They are protected by the slow-moving Trapper, which uses the energy web to slow down incoming units.
If your fleet is very fast, archers and scouts will trade out their missiles for lasers.
This fleet is very fragile, and can be weak when directly attacked. A strong decisive push, or attacks which slow and disable her fast moving units can help to break through her defenses.
UNITS
Trapper
ASSAULT BASTION
Energy Web
Barrier
Heavy Plating
Archer
MEDIUM ARTILLERY
Heavy Artemissile
Scout
LIGHT STRIKER
Laser
Shield
Moon
LIGHT PROTOTYPE
Repairbeam x2
Shield
MAP
Hunting Grounds
This map is arranged in in a tight corridor from left or right, creating a fairly linear battlefield.
Your workers are easier to protect with plenty of resources close to the home base
Avoid grouping your units too closely together!
PATHS TO VICTORY
Special Weapons
Consider exploring weapons which can help intercept or disrupt her strategy:
Adapt For Accuracy
Artemis has extremely fragile units that rely heavily in dodge to stay alive.
Consider building units in your fleet so they can change out their weapons or model to optimize accuracy based on the speed of your opponent's combat units.